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Just my input here. I've used Maya6Unlimited, 3DSMax6, Lightwave7, Rhino2, Blender3D, and 3DSwift
My favorite by far is and always will be Maya. Although heavier on your Ram, it is faster at modeling and animating FX, IMO. If you have a tight budget or a weak computer then go with Blender3D(free).
In any case, you should know it just takes time to become skilled at anything to become good at it. I think you'll find that Maya doesn't take as long as everyone says and it's more industry accepted with higher paying jobs. In other words, it's worth the time and effort you put into it. And it'll always depend on the artist(modeler/animator) himself whether or not his work is any "better" than someone else's when comparing the software package being used. Pixar themselves have a proprietary 3D package called Marionette that you can't buy. They just care that potential applicants have imagination and artistic potential, they'll teach you the 3D package once you get the job.
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