Tycoon Talk
Become a Big fish!
The number 1 forum for online business!
Post topics, ask questions, share your knowledge.
Tycoon Talk is part of Freelancer.com - find skilled workers online at a fraction of the cost.

Website Design Forum


You are currently viewing our Website Design Forum as a guest. Please register to participate.
Login



Freelance Jobs

Reply
Ten Usability Heuristics
Old 05-15-2005, 03:17 PM Ten Usability Heuristics
rogem002's Avatar
PHP Chap

Posts: 843
Name: Mike
Location: United Kingdom
Trades: 0
These are ten general principles for user interface design. They are called "heuristics" because they are more in the nature of rules of thumb than specific usability guidelines.

Visibility of system status
The system should always keep users informed about what is going on, through appropriate feedback within reasonable time.

Match between system and the real world
The system should speak the users' language, with words, phrases and concepts familiar to the user, rather than system-oriented terms. Follow real-world conventions, making information appear in a natural and logical order.

User control and freedom
Users often choose system functions by mistake and will need a clearly marked "emergency exit" to leave the unwanted state without having to go through an extended dialogue. Support undo and redo.

Consistency and standards
Users should not have to wonder whether different words, situations, or actions mean the same thing. Follow platform conventions.

Error prevention
Even better than good error messages is a careful design which prevents a problem from occurring in the first place.

Recognition rather than recall
Make objects, actions, and options visible. The user should not have to remember information from one part of the dialogue to another. Instructions for use of the system should be visible or easily retrievable whenever appropriate.

Flexibility and efficiency of use
Accelerators -- unseen by the novice user -- may often speed up the interaction for the expert user such that the system can cater to both inexperienced and experienced users. Allow users to tailor frequent actions.

Aesthetic and minimalist design
Dialogues should not contain information which is irrelevant or rarely needed. Every extra unit of information in a dialogue competes with the relevant units of information and diminishes their relative visibility.

Help users recognize, diagnose, and recover from errors
Error messages should be expressed in plain language (no codes), precisely indicate the problem, and constructively suggest a solution.

Help and documentation
Even though it is better if the system can be used without documentation, it may be necessary to provide help and documentation. Any such information should be easy to search, focused on the user's task, list concrete steps to be carried out, and not be too large.
__________________
My Blog/Site:
Please login or register to view this content. Registration is FREE

Last edited by rogem002; 05-15-2005 at 03:19 PM..
rogem002 is offline
Reply With Quote
View Public Profile Visit rogem002's homepage!
 
 
Register now for full access!
Reply     « Reply to Ten Usability Heuristics
 

Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off





   
RSS Feed  Feeds: RSS   JS   XML
RSS Feed  Feeds for this forum: RSS   JS   XML



Page generated in 0.08374 seconds with 12 queries